Now the memory pak save files include abbreviations for the difficulty. If you happen to die, stick on that screen for a while to see special messages from the Doom 64 community. The messaging system also supports colors now, where secrets and secret items will appear as blue. Hopefully this makes it easier to figure out what has been picked up or if you have found a secret area. Inspired by the messaging system of the Doom 64 Remaster, now up to three messages (as opposed to one) will appear on screen at once. The intermissions can be turned off any time in the "Display" menu, or by pressing buttons the screens can be sped up. The "Demon" text has been changed to "Bull Demon" in the ending sequence and also the "Mother Demon" makes an appearance. When a new game is started, there is an abbreviated introductory screen adapted from the N64 manual and Doom 64 Reloaded. The story screens now have the menu ambience as opposed to silence. For controllers where all of the N64 buttons are accessible in one position, like the Retro Fighters controller, variants of the Super Pad 64, or the Hori controller, then the new “Retro Fighters” option might be the optimal layout. Further, to honor Retro Fighter’s commitment to continuously improving their N64 controller designs, there is a new default option in the “Gamepad” menu. This sets it slightly louder than the ambient music. Also the transparency of the HUD can be adjusted.Īs mentioned the brightness has a new default setting, but also the sound volume default has been set to the maximum. Doom 64 by default has a margin around the screen to displace the HUD elements for older TV safe zones. By default, the new colored HUD will be enabled, which changes color depending on armor type, ammo type, and health status. There are more options now to modify the status bar and HUD. Finally, there is an option to display the map statistics in the automap screen, if you're a completionist. And if you get tired of waiting through the intermission text screens, there is a new option to skip them. Now there is an option to reduce or turn off these flashes. Some parts of the game have intense flashing, particularly the first megasphere in "Holding Area", which has the risk of inducing seizures in some players. The "Display" options now contains a flash brightness option to make the game more accessible. Some combinations have a nicely retro look! Further, there are additional video options which utilize the Nintendo 64 hardware features, such as anti-aliasing, video dithering, interlacing, and color dithering. However, it now can be extended even beyond that by twice without oversaturating the screen. By default, this version sets the brightness to the original maximum value. Now the brightness option has been extended. Even at maximum brightness many screens still struggle with it. Doom 64 is known for being a particularly dark. Further, this option has been extended to filter skies only (like Doom 64 Remaster) or completely off (like Doom 64 EX). This allows it to be accessible without beating "Hectic" or using a pass code. The option to turn off the classic N64 3-point linear filtering has been moved from the "Features" cheat menu in Doom 64 RE, to the main "Video" menu in the options. The new "Autorun" setting defaults digital movement to running, where now the "speed" button slows the player down. Digital movement in Doom 64 was restricted to "walking" speed, unless the "speed" button is pressed. Now there is a slider which can reduce this bobbing motion to the point of being turned off. This also causes the weapon to bob up and down which may be making some players sick. There is an overall swaying motion which happens when the player is moving. Many players have expressed motion sickness when playing Doom 64. There is also a new "Defaults" menu to restore the game to the original Doom 64 settings, Merciless Edition settings, Immorpher's settings, or Accessible settings for increased accessibility. Further, the "Password" menu option has been moved to the main menu for easier access. There is also a new "Status HUD" menu to change how the HUD looks. Then many of the new accessibility options have been added to the "Display" menu. A new "Video" menu has been added to toggle the various new video modes. Many of the menus have been reorganized and renamed to accommodate the additional options and accessibility. Overall, it is a more violent experience which may appeal to fans of the newer iterations of the Doom series. However, the ammo bonuses are increased and the weapon switching is faster. Enemies are more relentless, unpredictable, faster, and agile. As opposed to exactly copying the difficulties of other Doom 64 ports, it is now an experience focused on brutal action. The “Be Merciless!” difficulty setting combines parts of the “Nightmare!” mode introduced in Doom 64 RE with the "Hardcore!" mode of Doom 64 EX and other tweaks.
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