![]() And even if only can Synchro summon a specific number of monsters, he can still be used for Xyz summon Rank 5 monsters, making this monster viable as long we can special summon him. “Quickdraw Synchron” at first could look as a Tuner which makes a card loss for limited Synchro summons, but actually can create several combinations with other cards for keep getting big monsters on the field, everyone of them ready for any occasion. ![]() If your deck runs several low level creatures and by reducing “Quickdraw” level by for example “Level Eater”, “Junk Warrior” can get a boost for defeat several creatures by himself. Last, you can obtain field advantage by “Road Warrior” swarming effect, or by obliterating the field with “Junk Destroyer”. Supporting the deck, “Drill Warrior” will recycle cards from the graveyard, while “Chevalier de Fleur” negates any menacing cards the opponent could pull out. “Nitro Warrior” and “Junk Berserker” will disrupt the opponent defensive strategy once they start attacking, while “Turbo Warrior” will handle any powerful Synchro monsters on the opponent field, and “Junk Archer” temporaly banish any threats. Though “Quickdraw Synchron” only can be used for Synchro monsters with Synchron monsters in their summon condition, these aren’t limited and you can build an entire Extra Deck with most of them. Last, try to keep the hand balanced of the Synchron discard cost with “Tuningware”. “Dandylion” got limited due this monster as one of the reasons, since after being discarded we obtain two tokens for make a Level 7 Synchro monster. ![]() You can increase the number of monsters even further with “Doppelwarrior” being special summoned with these two monsters’ effects. Another similar monster is “Level Eater”, also a great card for discard and being back to the field after reducing the Synchron level. “Quillbolt Hedgehog” is probably the best ally of this Synchron, since will be instantly revived by himself once discarded for summon “Quickdraw”. Since the entire point of this monster is to be used as Synchro material, he will need several monsters to make sinergy. Besides that, all you need is to balance your hand for let him summon by himself. “Tuning” inmadietly searches this monster on our deck for start Synchro summoning right at the start of the duel, while “Limit Reverse” will revive him several times for get more monsters from our Extra Deck, while “Synchron Explorer” will welcome him back for an instant Synchro summon. Since “Quickdraw Synchron” can be special summoned as long we have monster cards in the hand, there’s no big need of strategy for place him on the field. Though level 5, this is instantly fixed thanks to his power to being special summoned by discarding another monster, giving us the very first turn a chance to obtain a Synchro monster by simply special summoning this Synchron along a normal summon. “Quickdraw Synchron” could be treated as the big monster of the Synchron, with the ability to replace any member when summoning one of their own Synchro monsters. These monsters got a big hit in competitive play thanks to their speed in combination with several other cards for keep the field advantage pulling out the correct Synchro mosnter on every situation. Are a series of Tuners which has several methods for quickly get us a Synchro Monster on the field, even with their own big monsters in the Extra Deck being as useful as any popular card. Synchron monsters does what their name already says. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a “Synchron” monster as a Tuner.Ĭan Be Found In: Duelist Pack 9: Yusei 2 (DP09-EN010), Stardust Overdrive (SOVR-EN004), Starter Deck: Duelist Toolbox (5DS3-EN018), Turbo Pack: Booster Six (TU06-EN005), Duel Terminal 6 (DT06-EN053) For a Synchro Summon, you can substitute this card for any 1 “Synchron” Tuner monster. You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard.
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