![]() ![]() The backgrounds drip with atmosphere, with even minor locations full of sweeping lines, gritty details, and muted colors that suggest a strange culture decades, possibly centuries, past anything that could have been considered prosperity. Despite the relatively humble nature of the retro pixel art graphics, which are low resolution and feature little to no animation, Primordia is a visual triumph. It takes a while to get there, however, and the game can seem a little slow up to that point as you spend the first couple of hours ambling around digging through junk piles, but once it gets going it keeps the new characters, places, and ideas coming at a good clip.Īll of this is told in a visual style that seems to draw from Amanita Design’s Machinarium, French comic artist Moebius, and classic science fiction such as Dune. Eventually, Horatio’s quest for his stolen power core will plunge him deep into Metropol’s messy political landscape and force him to take sides in a conflict he’d rather have nothing to do with. These simple beginnings slowly mutate into a much more involved tale of utopian ideals, political upheaval, and religious oppression once you eventually and (unsurprisingly) head to Metropol, a troubled city that has undergone some serious regime changes in the recent past. Stranded without power, Horatio and Crispin must set out to recover their stolen property, or at the very least replace it. Before long, they are attacked by an unknown monolithic, laser-equipped robot who blasts his way into the ship and forcibly steals their coveted and rare power core. The world Horatio and Crispin inhabit is the very definition of a wasteland: sand dunes stretch into infinity, dotted with the scattered wreckage of crashed ships, disabled robots, and the ruins of war-torn cities.Īs we meet our heroes, they are living semi-hermetic lives out in the desert, attempting to repair their ship, the severely-damaged UNNIIC, with only the eerie radio broadcasts out of Metropol-a seemingly robo-communist utopia-to keep them company. Horatio is one such Humanist, believing that Man left robots as shepherds to watch over the planet they left behind. Indeed, there are no traces of people on the planet, only a self-propagating race of robots, some of whom worship the ancient, legendary creator of robotkind, Man. The result is another golden egg (albeit a very brown golden egg) of sci-fi adventuring in the form of Primordia.Ī 2D point-and-click adventure in the classical style, Primordia follows the quest of one Horatio Nullbuilt v5-an android-and his floating companion Crispin Horatiobuilt v1-also a machine. After helping get Joshua Nuernberger’s incredible Gemini Rue and Vince Twelve’s brilliant Resonance completed, Wadjet Eye turned its attention to Wormwood Studios, a three-man team with years of individual industry experience who have joined together to present a singular vision of a post-human world. As a grassroots publisher, Wadjet Eye Games have proven themselves to have an eye for independent talent that’s second to none, particularly in the realm of science fiction.
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