System.NullReferenceException: Object reference not set to an instance of an object.Īt .c_Displa圜lass11_0.g_InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\\RedBaseClass.cs:line 279Īt .GetEnumerator(String rootName) MoveNext() in D:\a\WolvenKit\WolvenKit\\RedBaseClass.cs:line 267Īt .FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\\RedBaseClass.cs:line 334Īt 2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\\CR2W\CR2WFile.cs:line 103Īt 2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\\CR2W\CR2WFile.cs:line 66Īt .GenerateBuffers(Stream cr2wStream) MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576Īt .UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232ħ0% - base\fx\environment\destructibles\misc\dest_crane_sculpture_b_small.particle And unexpected error occured while uncooking: Object reference not set to an instance of an object.Īt 2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\\CR2W\CR2WFile.cs:line 97 System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\special\kangtao_dian\entities\meshes\textures\ml_w_special_kangtao_dian_mag_std_01_maskssettpp.mlmask' because a file or directory with the same name already exists.Īt System.IO.FileSystem.CreateDirectory(String fullPath, Byte securityDescriptor)Īt System.IO.Directory.CreateDirectory(String path)Īt .UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79Īt .UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266Īt .UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108ħ0% - = I have had no issues uncooking user-created. I saw a youtube tutorial that instructed me to move "oo2ext_7_win64.dll" to the CLI folder, so I did that. I have tried the nightly version and the latest stable one. I am trying to pull the ads out of the adverts folder in basegame_3_nightcity, but after uncooking, I only have 2 textures in the adverts folder. Whenever I try to uncook a game archive, I get waterfalls of red text, and the final folders are missing many files.
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